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1. [Leonard Nimoy] Name the Caldari T3 Destroyer the "Nimoy" - in Player Features and Ideas Discussion [original thread]
The T3 Caldari Destroyer should be called something like Wryneck (little woodpecker). If we start naming ships after influential sci-fi people surely Roddenberry would be higher up the list than Nimoy? He did create spock after all.
- by Raymond Moons - at 2015.02.28 11:37:18
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2. Walking In Hangars - in Player Features and Ideas Discussion [original thread]
If I'm going to turn CQ on again to walk into my hangar, I also want to walk into my ship! Interesting idea though if you could drive a little loader and manually fit your ship with modules and then carry the ammo up and load it into the guns.
- by Raymond Moons - at 2015.02.17 11:45:02
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3. NPC's get proper cap, AND USE IT! - in Player Features and Ideas Discussion [original thread]
I've never tried neuting npc's but I've tried ECM which sort of works in a fudged way. The npc still targets you fine but stops shooting. There are plenty of other problems in AI behavior aside from these things though. The other day I flew a Jag...
- by Raymond Moons - at 2015.02.17 11:38:13
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4. NPC's get proper cap, AND USE IT! - in Player Features and Ideas Discussion [original thread]
The AI would need serious fixing to make them capable of cap management. Also my 39km Corpus A-Type NOS would no longer be able to provide permanent cap stability to my Vargur, nos-ing a single npc for the entirety of a mission.
- by Raymond Moons - at 2015.02.16 13:25:52
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5. Rainbows! Ponies! GUI needs colour! - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: Reaver Glitterstim wrote: CCP I DEMAND YOU HIRE THIS PERSON TO YOUR ART TEAM NAO! For example, I would like to make some AI that pretends to be a player, sounds a bit (mentally challenged) talking in the, "I r so...
- by Raymond Moons - at 2015.02.16 13:18:33
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6. [Idea] Improvement for player experience - in Player Features and Ideas Discussion [original thread]
If you want to stop hyperdunking or make it so that pplayers can't do anything once they are criminally flagged, a better solution would be if Concord just 100% webbed and disrupted your pod for the duration of your criminal flag before releasing ...
- by Raymond Moons - at 2015.02.16 12:54:36
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7. Variable stats for ships with active ship building game - in Player Features and Ideas Discussion [original thread]
Maybe there could be an additional rig slot added to every ship that allows you to play a minigame to alter one chosen stat. I could see this working by an optional dialog being dsisplayed when you "deliver" a manufactured ship from the industry ...
- by Raymond Moons - at 2015.02.14 22:56:41
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8. PvE into PvP - make it happen - in Player Features and Ideas Discussion [original thread]
Tasya Ffod wrote: The rules of eve Rule 1 : Never fly what you can't afford to lose. Rule 2 : Never tell anyone else how they should play eve. Eve is a sandbox. If pve players want to play as pve player then they can. If you want to gank the...
- by Raymond Moons - at 2015.02.14 13:48:57
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9. Watch List- Require an Approval for Watch List Requests - in Player Features and Ideas Discussion [original thread]
This is a good idea. It could be something set-able in corp/alliance to auto-allow watchlist requests for members and for everyone else you need their approval. Also for HS, agents location services could be improved so that you can pay for diffe...
- by Raymond Moons - at 2015.02.14 12:44:59
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10. Injections - in Player Features and Ideas Discussion [original thread]
Short term boosts for the desperate, and those in a rush. Lasts 5 seconds at Lv l 1 and 25 seconds at lvl 5. 100% chance of side effects. Red Stick - shoots further saving you travel time to the target as long as you can still hit it! + 50% fallo...
- by Raymond Moons - at 2015.02.14 12:28:40
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11. Are drifters going to be just another gang bang job? - in Missions & Complexes [original thread]
I don't know how you'd hope to fight something with a doomsday solo, unless you can beat the AI with on-grid warping or some other trick. There's plenty of other friendless PvE content though, so what's the problem?
- by Raymond Moons - at 2015.02.14 11:36:55
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12. PvE into PvP - make it happen - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Moreover, if I was a younger player and would run these Burner missions to "learn PVP", I would take 2 things from that: All the players always web and scram you and I do just need to web them back and shoot them with some ...
- by Raymond Moons - at 2015.02.13 14:32:49
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13. PvE into PvP - make it happen - in Player Features and Ideas Discussion [original thread]
I think the mental barrier you mention does exist but it's a survival instinct barrier. New players don't want to die repeatedly, which is how they can actually learn to PvP. The current "advanced combat" tutorial tries to address that somewhat by...
- by Raymond Moons - at 2015.02.13 13:48:07
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14. PvE into PvP - make it happen - in Player Features and Ideas Discussion [original thread]
The assumption that players would engage in PvP if they also used PvP fits for PvE is a daft one. Players that don't PvP are not likely to start just because the same fits are required for missions. I agree it is silly that a single ship can kill...
- by Raymond Moons - at 2015.02.13 12:38:34
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15. Concord and dynamic resources - in Player Features and Ideas Discussion [original thread]
Bubble and bomb restrictions could still apply. Empire space could still restrict those items and sentry guns could act as they currently do to keep the flavour of low sec. If a bubble was anchored in no security space and the system flipped at do...
- by Raymond Moons - at 2015.02.12 22:18:19
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16. Concord and dynamic resources - in Player Features and Ideas Discussion [original thread]
Incursion LP and all other income will be effected by the same percentages.
- by Raymond Moons - at 2015.02.12 17:53:11
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17. Concord and dynamic resources - in Player Features and Ideas Discussion [original thread]
I suppose there would need to be a fine or cooldown timer for the Concord batphone to limit abuse, although calling the feds as a decoy wouldn't be unheard of. Also systems like Jita that are totally lagged out at times might make ratting/mission ...
- by Raymond Moons - at 2015.02.12 15:09:09
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18. Concord and dynamic resources - in Player Features and Ideas Discussion [original thread]
Dynamic security status isn't a new idea but i was approaching this suggestion more from a "gankers are pirates" perspective. In the real world pirates were able to operate because there wasn't a competent security force with the resources to alwa...
- by Raymond Moons - at 2015.02.12 14:43:10
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19. Why don't more women play Eve Online? - in EVE General Discussion [original thread]
Celise Katelo wrote: 19 pages And still no contribution from CCP! When are they gonna send someone to tell us that everything will be okay? They could at least show us a graph of the current player demographics and tell us whether they a...
- by Raymond Moons - at 2015.02.10 13:52:28
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20. Why don't more women play Eve Online? - in EVE General Discussion [original thread]
Kenneth Endashi wrote: Iyokus Patrouette wrote: You're all wrong. but no one is to blame. See the problem is the original question that has been asked 'Why don't more women play eve online' The correct question to be asked is actually 'why ...
- by Raymond Moons - at 2015.02.10 12:35:06
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